5 Card Poker Collection 1.3 serial key or number

5 Card Poker Collection 1.3 serial key or number

5 Card Poker Collection 1.3 serial key or number

5 Card Poker Collection 1.3 serial key or number

Playing card

A card used for playing many card games
"Deck of cards" redirects here. For the recitation song that was popularized during the late s, see The Deck of Cards.
"Pack of cards" redirects here. It is not to be confused with Pack o' Cards.
"Short deck" redirects here. For the poker variant often called "short deck", see Six-plus hold 'em.
A hand of playing cards (English pattern).

A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a finish to make handling easier. They are most commonly used for playing card games, and are also used in magic tricks, cardistry,[1][2]card throwing,[3] and card houses; cards may also be collected.[4] Some patterns of Tarot playing card are also used for divination, although bespoke cards for this use are more common.[citation needed] Playing cards are typically palm-sized for convenient handling, and usually are sold together in a set as a deck of cards or pack of cards.

The most common type of playing card is that found in the French-suited, standard card pack, of which the most common design is the English pattern,[a] followed by the Belgian-Genoese pattern.[5] However, many countries use other, traditional types of playing card, including those that are German, Italian, Spanish and Swiss-suited. Tarot cards (also known locally as Tarocks or tarocchi) are an old genre of playing card that is still very popular in France, central and Eastern Europe and Italy. Asia, too, has regional cards such as the Japanese hanafuda.

Playing cards are available in a wide variety of styles, as decks may be custom-produced for casinos[6] and magicians[7] (sometimes in the form of trick decks),[8] made as promotional items,[9] or intended as souvenirs,[10][11] artistic works, educational tools,[12][13][14] or branded accessories.[15] Decks of cards or even single cards are also collected as a hobby or for monetary value.[16][17] Cards may also be produced for trading card sets or collectible card games, which can comprise hundreds if not thousands of unique cards.

A hand of Tarot playing cards (Austrian pattern).
The suit of Bells from a Bavarian pattern pack

History[edit]

China[edit]

Playing cards may have been invented during the Tang dynasty around the 9th century AD as a result of the usage of woodblock printing technology.[18][19][20][21][22] The first possible reference to card games comes from a 9th-century text known as the Collection of Miscellanea at Duyang, written by Tang dynasty writer Su E. It describes Princess Tongchang, daughter of Emperor Yizong of Tang, playing the "leaf game" in with members of the Wei clan, the family of the princess's husband.[20][23][24] The first known book on the "leaf" game was called the Yezi Gexi and allegedly written by a Tang woman. It received commentary by writers of subsequent dynasties.[25][verification needed] The Song dynasty (–) scholar Ouyang Xiu (–) asserts that the "leaf" game existed at least since the mid-Tang dynasty and associated its invention with the development of printed sheets as a writing medium.[20][25][verification needed] However, Ouyang also claims that the "leaves" were pages of a book used in a board game played with dice, and that the rules of the game were lost by [26]

Other games revolving around alcoholic drinking involved using playing cards of a sort from the Tang dynasty onward. However, these cards did not contain suits or numbers. Instead, they were printed with instructions or forfeits for whomever drew them.[26]

The earliest dated instance of a game involving cards occurred on 17 July when "Yan Sengzhu and Zheng Pig-Dog were caught playing cards [zhi pai] and that wood blocks for printing them had been impounded, together with nine of the actual cards."[26]

William Henry Wilkinson suggests that the first cards may have been actual paper currency which doubled as both the tools of gaming and the stakes being played for,[19] similar to trading card games. Using paper money was inconvenient and risky so they were substituted by play money known as "money cards". One of the earliest games in which we know the rules is madiao, a trick-taking game, which dates to the Ming Dynasty (–). 15th-century scholar Lu Rong described it is as being played with 38 "money cards" divided into four suits: 9 in coins, 9 in strings of coins (which may have been misinterpreted as sticks from crude drawings), 9 in myriads (of coins or of strings), and 11 in tens of myriads (a myriad is 10,). The two latter suits had Water Margin characters instead of pips on them[27] with Chinese to mark their rank and suit. The suit of coins is in reverse order with 9 of coins being the lowest going up to 1 of coins as the high card.[28]

Persia and Arabia[edit]

Despite the wide variety of patterns, the suits show a uniformity of structure. Every suit contains twelve cards with the top two usually being the court cards of king and vizier and the bottom ten being pip cards. Half the suits use reverse ranking for their pip cards. There are many motifs for the suit pips but some include coins, clubs, jugs, and swords which resemble later Mamluk and Latin suits. Michael Dummett speculated that Mamluk cards may have descended from an earlier deck which consisted of 48 cards divided into four suits each with ten pip cards and two court cards.[29]

Egypt[edit]

Four Mamluk playing cards.

By the 11th century, playing cards were spreading throughout the Asian continent and later came into Egypt.[30] The oldest surviving cards in the world are four fragments found in the Keir Collection and one in the Benaki Museum. They are dated to the 12th and 13th centuries (late Fatimid, Ayyubid, and early Mamluk periods).[31]

A near complete pack of Mamluk playing cards dating to the 15th century and of similar appearance to the fragments above was discovered by Leo Aryeh Mayer in the Topkapı Palace, Istanbul, in [32] It is not a complete set and is actually composed of three different packs, probably to replace missing cards.[33] The Topkapı pack originally contained 52 cards comprising four suits: polo-sticks, coins, swords, and cups. Each suit contained ten pip cards and three court cards, called malik (king), nā'ib malik (viceroy or deputy king), and thānī nā'ib (second or under-deputy). The thānī nā'ib is a non-existent title so it may not have been in the earliest versions; without this rank, the Mamluk suits would structurally be the same as a Ganjifa suit. In fact, the word "Kanjifah" appears in Arabic on the king of swords and is still used in parts of the Middle East to describe modern playing cards. Influence from further east can explain why the Mamluks, most of whom were Central Asian Turkic Kipchaks, called their cups tuman which means myriad in Turkic, Mongolian and Jurchen languages.[34] Wilkinson postulated that the cups may have been derived from inverting the Chinese and Jurchen ideogram for myriad (万).

The Mamluk court cards showed abstract designs or calligraphy not depicting persons possibly due to religious proscription in Sunni Islam, though they did bear the ranks on the cards. Nā'ib would be borrowed into French (nahipi), Italian (naibi), and Spanish (naipes), the latter word still in common usage. Panels on the pip cards in two suits show they had a reverse ranking, a feature found in madiao, ganjifa, and old European card games like ombre, tarot, and maw.[35]

A fragment of two uncut sheets of Moorish-styled cards of a similar but plainer style was found in Spain and dated to the early 15th century.[36]

Export of these cards (from Cairo, Alexandria, and Damascus), ceased after the fall of the Mamluks in the 16th century.[37] The rules to play these games are lost but they are believed to be plain trick games without trumps.[38]

Spread across Europe and early design changes[edit]

Further information: Tarot
Knave of Coins from the oldest known European deck (c.&#;–).

The earliest record of playing cards in Europe is believed by some researchers to be a ban on card games in the city of Berne in ,[39][40] although this source is questionable.[41][42] Generally accepted as the first is a Florentine ban dating to [43][44][45] Also appearing in was the treatise by John of Rheinfelden, in which he describes playing cards and their moral meaning.[46] From this year onwards more and more records (usually bans) of playing cards occur.[47][48]

Among the early patterns of playing card were those probably derived from the Mamluk suits of cups, coins, swords, and polo-sticks, which are still used in traditional Latin decks.[49] As polo was an obscure sport to Europeans then, the polo-sticks became batons or cudgels.[50] Their presence is attested in Catalonia in , in Switzerland, and in many locations including Florence and Paris.[51][52][53] Wide use of playing cards in Europe can, with some certainty, be traced from onward.[54]

In the account books of Johanna, Duchess of Brabant and Wenceslaus I, Duke of Luxembourg, an entry dated May 14, , by receiver general of Brabant Renier Hollander reads: "Given to Monsieur and Madame four peters and two florins, worth eight and a half sheep, for the purchase of packs of cards".[55] In his book of accounts for or , Charles or Charbot Poupart, treasurer of the household of Charles VI of France, records payment for the painting of three sets of cards.[56]

From about to [57] professional card makers in Ulm, Nuremberg, and Augsburg created printed decks. Playing cards even competed with devotional images as the most common uses for woodcuts in this period. Most early woodcuts of all types were coloured after printing, either by hand or, from about onwards, stencils. These 15th-century playing cards were probably painted. The Flemish Hunting Deck, held by the Metropolitan Museum of Art, is the oldest complete set of ordinary playing cards made in Europe from the 15th century.[58]

As cards spread from Italy to Germanic countries, the Latin suits were replaced with the suits of leaves (or shields), hearts (or roses), bells, and acorns, and a combination of Latin and Germanic suit pictures and names resulted in the French suits of trèfles (clovers), carreaux (tiles), cœurs (hearts), and piques (pikes) around The trèfle (clover) was probably derived from the acorn and the pique (pike) from the leaf of the German suits. The names pique and spade, however, may have derived from the sword (spade) of the Italian suits.[59] In England, the French suits were eventually used, although the earliest packs circulating may have had Latin suits.[60] This may account for why the English called the clovers "clubs" and the pikes "spades".

In the late 14th century, Europeans changed the Mamluk court cards to represent European royalty and attendants. In a description from , the earliest courts were originally a seated "king", an upper marshal that held his suit symbol up, and a lower marshal that held it down.[61][62] The latter two correspond with the ober and unter cards found in German and Swiss playing cards. The Italians and Iberians replaced the Ober/Unter system with the "Knight" and "Fante" or "Sota" before , perhaps to make the cards more visually distinguishable. In England, the lowest court card was called the "knave" which originally meant male child (compare German Knabe), so in this context the character could represent the "prince", son to the king and queen; the meaning servant developed later.[63][64]Queens appeared sporadically in packs as early as , especially in Germany. Although the Germans abandoned the queen before the s, the French permanently picked it up and placed it under the king. Packs of 56 cards containing in each suit a king, queen, knight, and knave (as in tarot) were once common in the 15th century.

In , the Worshipful Company of Makers of Playing Cards was incorporated under a royal charter by Charles I; the Company received livery status from the Court of Aldermen of the City of London in The Company still exists today, having expanded its member ranks to include "card makers card collectors, dealers, bridge players, [and] magicians".[65]

During the mid 16th century, Portuguese traders introduced playing cards to Japan. The first indigenous Japanese deck was the Tenshō karuta named after the Tenshō period.[66]

Later design changes[edit]

Imperial Bower, the earliest Joker, by Samuel Hart, c. Originally designed for use in a specific variant of euchre, it contains instructions for unfamiliar players.

Packs with corner and edge indices (i.e. the value of the card printed at the corner(s) of the card) enabled players to hold their cards close together in a fan with one hand (instead of the two hands previously used).[67] The first such pack known with Latin suits was printed by Infirerra and dated ,[68] but this feature was commonly used only from the end of the 18th century. The first American-manufactured (French) deck with this innovation was the Saladee's Patent, printed by Samuel Hart in In , he and his cousins at Lawrence & Cohen followed up with the Squeezers, the first cards with indices that had a large diffusion.[4]

Girl with Cards by Lucius Kutchin, , Smithsonian American Art Museum

This was followed by the innovation of reversible court cards. This invention is attributed to a French card maker of Agen in But the French government, which controlled the design of playing cards, prohibited the printing of cards with this innovation. In central Europe (Trappola cards) and Italy (Tarocco Bolognese) the innovation was adopted during the second half of the 18th century. In Great Britain, the pack with reversible court cards was patented in by Edmund Ludlow and Ann Wilcox. The French pack with this design was printed around by Thomas Wheeler.[69]

Sharp corners wear out more quickly, and could possibly reveal the card's value, so they were replaced with rounded corners. Before the midth century, British, American, and French players preferred blank backs. The need to hide wear and tear and to discourage writing on the back led cards to have designs, pictures, photos, or advertising on the reverse.[70][71]

The United States introduced the joker into the deck. It was devised for the game of euchre, which spread from Europe to America beginning shortly after the American Revolutionary War. In euchre, the highest trump card is the Jack of the trump suit, called the right bower (from the German Bauer); the second-highest trump, the left bower, is the jack of the suit of the same color as trumps. The joker was invented c. as a third trump, the imperial or best bower, which ranked higher than the other two bowers.[72] The name of the card is believed to derive from juker, a variant name for euchre.[73][74] The earliest reference to a joker functioning as a wild card dates to with a variation of poker.[75]

Research[edit]

Columbia University's Rare Book and Manuscript Library holds the Albert Field Collection of Playing Cards, an archive of over 6, individual decks from over 50 countries and dating back to the s.[13] In the university digitized over of its decks.[76]

Since , Vanderbilt University has been home to the 1,volume George Clulow and United States Playing Card Co. Gaming Collection, which has been called one of the "most complete and scholarly collections [of books on cards and gaming] that has ever been gathered together".[77]

Modern deck formats[edit]

Contemporary playing cards are grouped into three broad categories based on the suits they use: French, Latin, and Germanic. Latin suits are used in the closely related Spanish and Italian formats. The Swiss-German suits are distinct enough to merit their subcategory. Excluding jokers and tarot trumps, the French card deck preserves the number of cards in the original Mamluk deck, while Latin and Germanic decks average fewer. Latin decks usually drop the higher-valued pip cards, while Germanic decks drop the lower-valued ones.

Within suits, there are regional or national variations called "standard patterns." Because these patterns are in the public domain, this allows multiple card manufacturers to recreate them.[78] Pattern differences are most easily found in the face cards but the number of cards per deck, the use of numeric indices, or even minor shape and arrangement differences of the pips can be used to distinguish them. Some patterns have been around for hundreds of years. Jokers are not part of any pattern as they are a relatively recent invention and lack any standardized appearance so each publisher usually puts its own trademarked illustration into their decks. The wide variation of jokers has turned them into collectible items. Any card that bore the stamp duty like the ace of spades in England, the ace of clubs in France or the ace of coins in Italy are also collectible as that is where the manufacturer's logo is usually placed.

Usually the cards have their indices printed in the upper left and lower right corners, assuming they will be held in the left hand of a right-handed person. This design is often uncomfortable for left-handed people who may prefer to hold their cards in the right hand. To mitigate this issue non-biased designs exist, that have indices in all four corners of the card.[79][80]

French-suited decks[edit]

52 French playing cards with jokers

French decks come in a variety of patterns and deck sizes. The card deck is the most popular deck and includes 13 ranks of each suit with reversible "court" or face cards. Each suit includes an ace, depicting a single symbol of its suit, a king, queen, and jack, each depicted with a symbol of their suit; and ranks two through ten, with each card depicting that number of pips of its suit. As well as these 52 cards, commercial packs often include between one and six jokers, most often two.

Decks with fewer than 52 cards are known as stripped decks. The piquet pack has all values from 2 through 6 in each suit removed for a total of 32 cards. It is popular in France, the Low Countries, Central Europe and Russia and is used to play piquet, belote, bezique and skat. It is also used in the Sri Lankan, whist-based game known as omi. Forty-card French suited packs are common in northwest Italy; these remove the 8s through 10s like Latin suited decks. 24 card decks, removing 2s through 8s are also sold in Austria and Bavaria to play schnapsen.

A pinochle deck consists of two copies of a 24 card schnapsen deck, thus 48 cards.

The 78 card tarot nouveau adds the knight card between queens and jacks along with 21 numbered trumps and the unnumbered Fool.

Manufacturing[edit]

Today the process of making playing cards is highly automated. Large sheets of paper are glued together to create a sheet of pasteboard; the glue may be black or dyed another dark color to increase the card stock's opacity. In the industry, this black compound is sometimes known as "gick".[citation needed] Some card manufacturers may purchase pasteboard from various suppliers; large companies such as USPCC create their own proprietary pasteboard. After the desired imagery is etched into printing plates, the art is printed onto each side of the pasteboard sheet, which is coated with a textured or smooth finish, sometimes called a varnish or print coating. These coatings can be water- or solvent-based, and different textures and visual effects can be achieved by adding certain dyes or foils, or using multiple varnish processes.[81]

The pasteboard is then split into individual uncut sheets, which are cut into single cards and sorted into decks.[82] The corners are then rounded, after which the decks are packaged, commonly in tuck boxes wrapped in cellophane. The tuck box may have a seal applied.[83][84]

Card manufacturers must pay special attention to the registration of the cards, as non-symmetrical cards can be used to cheat.[85][6]

Design and use[edit]

Casinos[edit]

Gambling corporations commonly have playing cards made specifically for their casinos. As casinos go through large numbers of decks each day, they may sometimes resell used cards that were "on the [casino] floor". The cards sold to the public are altered, either by cutting the deck's corners or by punching a hole in the deck[6] to prevent these cards from being used in the casino to cheat.

Collecting[edit]

A deck of custom-designed playing cards.

Because of the long history and wide variety in designs, playing cards are also collector's items.[86] According to Guinness World Records, the largest playing card collection comprises 11, decks and is owned by Liu Fuchang of China.[87] Individual playing cards are also collected, such as the world record collection of 8, different Jokers belonging to Tony De Santis of Italy.[88]

Custom designs and artwork[edit]

Custom decks may be produced for myriad purposes. Across the world, both individuals and large companies such as United States Playing Card Company (USPCC) design and release many different styles of decks,[89] including commemorative decks[90] and souvenir decks.[11][91] Bold and colorful designs tend to be used for cardistry decks,[1][92][93] while more generally, playing cards (as well as tarot cards) may focus on artistic value.[90][94][95][96] Custom deck production is commonly funded on platforms such as Kickstarter,[97][98][99] with companies offering card printing services to the public.

In , the JPL Gallery in London commissioned a card deck from a variety of contemporary British artists including Maggie Hambling, Patrick Heron, David Hockney, Howard Hodgkin, John Hoyland, and Allen Jones called "The Deck of Cards".[] Forty years later in , the British Council commissioned a similar deck called "Taash ke Patte" featuring Indian artists such as Bhuri Bai, Shilpa Gupta, Krishen Khanna, Ram Rahman, Gulam Mohammed Sheikh, Arpita Singh, and Thukral & Tagra.[][][]

Cold case cards[edit]

Police departments,[] local governments, state prison systems,[] and even private organizations[] across the United States have created decks of cards that feature photos, names, and details of cold case victims or missing persons on each card.[13][] These decks are sold in prison commissaries, or even to the public,[] in the hopes that an inmate (or anyone else) might provide a new lead.[] Cold case card programs have been introduced in over a dozen states, including by Oklahoma's State Bureau of Investigation,[]Connecticut's Division of Criminal Justice, Delaware's Department of Correction,[] the Florida Department of Law Enforcement,[] and Rhode Island's Department of Corrections,[] among others. Among inmates, they may be called "snitch cards".[]

Symbols in Unicode[edit]

♠ ♡ ♢
♣ ♤ ♥
♦ ♧
In&#;UnicodeU+ &#x;BLACK SPADE SUIT

U+ &#x;WHITE HEART SUIT
U+ &#x;WHITE DIAMOND SUIT
U+ &#x;BLACK CLUB SUIT
U+ &#x;WHITE SPADE SUIT
U+ &#x;BLACK HEART SUIT
U+ &#x;BLACK DIAMOND SUIT

U+ &#x;WHITE CLUB SUIT

The Unicode standard for text encoding on computers defines 8 characters for card suits in the Miscellaneous Symbols block, at U+– Unicode added a unified pack for French-suited tarot nouveau's trump cards and the 52 cards of the modern French pack, with 4 knights, together with a character for "Playing Card Back" and black, red, and white jokers in the block U+1F0A0–1F0FF.[]

The Unicode names for each group of four glyphs are 'black' and 'white' but might have been more accurately described as 'solid' and 'outline' since the colour actually used at display or printing time is an application choice.

See also[edit]

Types of decks
Uses
Geographic origin
Terminology
Specific decks
&#;
Sources for further information
&#;

Footnotes[edit]

Further reading[edit]

  • Maltese playing cards. Bonello, Giovanni (January ). Michael Cooper (ed.). "The Playing-card"(PDF). Journal of the International Playing-Card Society. 32 (3): – ISSN&#; Archived from the original(PDF) on 29 April
  • Griffiths, Antony. Prints and PrintmakingBritish Museum Press (in UK),2nd edn, ISBN&#;X
  • Hind, Arthur M. An Introduction to a History of Woodcut. Houghton Mifflin Co. (in USA), reprinted Dover Publications, ISBN&#;
  • Roman du Roy Meliadus de Leonnoys (British Library, Add MS , fol. v), c.
  • Singer, Samuel Weller (), Researches into the History of Playing Cards, R. Triphook

References[edit]

Citations[edit]

  1. ^ abPang, Kevin (April 21, ). "72 Hours Inside the Eye-Popping World of Cardistry". Vanity Fair. Retrieved 29 July
  2. ^Cepeda, Esther (July 26, ). "Cardistry transforms deck of cards into performance art". Post Independent. Retrieved 28 July
  3. ^Klimek, Chris (November 30, ). "Ricky Jay Remembered, From The Wings: An Assistant's Thoughts On The Late Magician". NPR. Retrieved 29 July
Источник: [cromwellpsi.com]
, 5 Card Poker Collection 1.3 serial key or number

Chinese poker

Not to be confused with another card game, Big two.

Chinese poker is a card game based on poker hand rankings. It is intended a beginner-friendly game, as only a basic knowledge of poker hand rankings is needed to get started. Additionally, the format allows for frequent unexpected outcomes, so there is a large element of luck involved, therefore a beginner has a good chance of winning in the short term, even against experienced opponents.

Gameplay[edit]

Chinese poker is typically played as a four-person game, though it can also be played with two or three.

Playing a hand[edit]

In Chinese poker, each player receives a card hand from a standard card deck. Each player then has to divide their cards into three poker hands (known as "setting"): two containing five cards each (known as "the middle" and "the back"), and one containing three cards ("the front"); the back must be the highest-ranking hand, and the front, the lowest-ranking hand (note that straights and flushes do not count in the three-card hand). The back hand is placed face down on the table in front of the player, then the middle hand is placed face down in front of the back hand, and the front hand is placed face down in front of the middle hand. After all the players have set their hands, each player will announce in turn (clockwise, starting from the left of the dealer) whether or not they are playing their hand. All players then announce their royalties, before revealing their hands.

If a player makes three flushes or three straights they automatically win the hand, regardless of the other players' hands. As shown in the photo, the middle player has made all three hands flush and is an automatic winner.

Scoring[edit]

The stakes played for in Chinese poker are known as units: an amount of money agreed on before the game starts. Basic scoring rules dictate that a player collects one unit from each opponent whose front, middle or back hand is beaten by their own corresponding hand. Thus, unlike most poker games, being second-best at the table is good enough to win money. In some variants players are also paid an additional unit if they win in two or three of the hands. In other variants players only get an additional unit if they win all three hands (known as a scoop). Also, due to the head-to-head nature of the comparisons, it is possible for different players to play for different stakes. For example, A and B could play for $ per unit versus each other, while all other player pairings play for $10 per unit.

The two most common scoring systems used in Chinese poker are the 2–4 scoring method, and the 1–6 scoring method.

In the 2–4 method the player receives 1 unit for each of the three hands they win, and 1 unit called the overall unit is awarded to the player who wins two out of the three hands, or all of the three hands. In the event of a tie in one of the hands, no money is exchanged for this particular hand. If one player wins both of the other two hands, they collect 3 units (1 for each hand, and 1 overall). If they each win one hand, no units are exchanged (each win 1 unit, and there is no overall).

In the 1–6 method the player receives 1 unit for each of the three hands they win, and 3 bonus units (on top of the three for the hands) if they win all three hands.

Example[edit]

Amy Bob Winner
Front 6♠&#;6♣&#;6♥Three of a kind in Front
Middle J♦&#;J♥&#;J♣&#;7♦&#;7♠Full House in Middle
Back 10♥&#;J♥&#;Q♥&#;K♥&#;A♥Royal Flush

In the 2–4 method, Bob would pay Amy two units; Amy receives two points for winning front and back, loses one for losing middle and receives one as the overall unit for winning two out of three hands. In the 1–6 method, Bob would pay Amy one unit; again Amy receives two points for winning front and back and loses one for losing middle, but they do not receive any bonus units.

Royalties[edit]

Royalties, or bonuses as they are sometimes called, are extra units that may be awarded to players with particularly strong hands.

Royalties must be declared prior to the revealing of the hands.

Some hands and combinations of hands that are commonly awarded royalties are:

Naturals

Naturals are special types of royalties where if dealt to a player, the player is rewarded immediately (prior to anyone surrendering), and the player does not set their hand:

  • Three straights
  • Three flushes
  • Six pairs (counting all three hands)
  • Four Three of a kind
  • Three Four of a kind
  • Three Straight flush
  • 13 unique cards (i.e. 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A) known as a Dragon

Naturals variants

  • No picture cards (Ace counts as a non-picture card)
  • All picture cards (including Ace)
  • Six and above (Ace counts as above)
  • 12 or 13 of one colour

Players with the stronger natural wins and takes the bonus. If two players have six pair the player with the highest six pair wins otherwise it is a tie and no bonus is awarded. With flushes and straights the player with the highest back hand wins if that ties then the middle hand is compared. If that also ties then the front is compared.

In some variants all royalties are worth the same amount (e.g., 1 unit per royalty). In other variants each royalty is given a different payout (e.g., 1 unit for a four of a kind in the back, and 2 units for a straight flush in the back). Normally only the winner may be awarded a royalty (e.g., four sevens in the back beats four sixes in the back; therefore, only the player with sevens is awarded a royalty). Some modified rule sets allow the royalty bonus to cancel out and only the point for the hand/row is added. In some games players are allowed to break up straight flushes or four of a kinds and still receive royalties (e.g., a player is dealt four sevens; they may use three of them for a three of a kind in the front, and one as part of a straight in the middle). Some rules say that players are only allowed to claim one royalty per hand. The standard royalties point structure is listed below.

Point structure for royalties[edit]

While the royalty structure varies from game to game, the most common agreed-upon royalty structure is as follows:

Front hand Middle hand Back hand
Hand Base points Hand Base points Hand Base points
Three-of-a-kind
(衝三; Chōngsān)
3 Full House
(中墩葫蘆; Zhōngdūnhúlu)
1 Four-of-a-kind
(尾墩鐵支; Wěidūntiězhī)
2
Four-of-a-kind
(中墩鐵支; Zhōngdūntiězhī)
3 Straight-flush
(尾墩同花順; Wěidūntónghuāshùn)
3
Straight-flush
(中墩同花順; Zhōngdūntónghuāshùn)
4
Источник: [cromwellpsi.com]
5 Card Poker Collection 1.3 serial key or number

6 pp 2012-08-04 00:41:02 nbsp; nbsp; By TinyIron ppProsppIt worked at first. ppConsppIt didn't work after a few recordings, it just wouldn't let me record. ppSummaryppThe only problem really is that it stopped letting me record. The record button just didn't show up, and eventually I just stopped using it.

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