Steam Brick Rigs (auto updating) serial key or number

Steam Brick Rigs (auto updating) serial key or number

Steam Brick Rigs (auto updating) serial key or number

Steam Brick Rigs (auto updating) serial key or number

Euro Truck Simulator 2 Version history

FANDOM


On this page you can see the version history of Euro Truck Simulator 2.[1] The latest version of the game, , was released on July 21st,

Future ReleasesEdit

These changes have not yet been added to the game, but are expected to be released in a future update:

Update (Open Beta started on 15 October ) Edit

Map Edit

UI Edit

Vehicles Edit

  • Low-bed and low-loader trailers (ownable)[3]
  • Schwarzmüller low-loader (ownable) for the Schwarzmüller DLC
  • DAF XF Euro 6 Facelift added to AI vehicles
  • MAN TGX added to AI vehicles (with 6x2/4 variants as well)

Features Edit

  • Sound updates and improvements (turbo slider, sound positioning, cabin spatial mixing, sound distribution to accessories)
  • Trailer browser & lister shows all valid cargo variants
  • Experimental transmission input shaft emulation and clutch brake support (g_clutch_brake)

Update (21 July ) Edit

Map Edit

Vehicles Edit

  • Automatic transmission improved (shifting points, adaptive modes)
  • Paintable chassis covers for XF Tuning Pack
  • New tuning parts added to the FH Tuning Pack
  • Roof Horns (standalone mountable accessories)
  • Renault TrucksRange T AI vehicles added (4x2, 6x2)

Features Edit

  • Visual improvement - procedural ambient occlusion generation (SSAO)[6]
  • Route Advisor redesigned
  • Navigation ETA to the next waypoint in route adviser and in world map
  • Tobii eye tracking presets
  • RGB colorpicker redesigned
    • Added RGB, HSV and hex inputs
    • Predefined color presets

Sound Edit

  • Update to FMOD
  • Individual horn sounds for each truck
  • Fixed the retarder sound when the engine is off
  • AI - exclusion of gear-shifts for trains and electric vehicles

Update (5 May ) Edit

Map Edit

  • 4 French cities reskinned[7]

Vehicles Edit

Features Edit

  • FMOD implementation with all existing sounds and few improvements[8]
  • Openable windows on all trucks (featuring FMOD)
  • AI movement and sound behavior improved (featuring FMOD)
  • Walking camera in truck or trailer configuration screen (plus new garage scene)
  • Added technical inspection of vehicles on mandatory weigh stations (illegal trailer, damaged vehicle).
  • Added progressive speeding fines.
  • Updated hi-res loading screen pictures
  • Color feedback support for ASUS ROG Strix (ASUS Aura Ready)
  • Updated badge for Scania S

Tobii Eye Tracking Edit

  • Eye-tracking pause key function fixed
  • Automatic eye-tracking pause while the game is paused/in UI
  • Settings hotkey visibility in UI

Mod Edit

  • Ingame sounds completely reimplemented for FMOD
  • Engine power range data (instead of boost value)
  • Exhaust gas temp gauge animation
  • AI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers)

Update (3 December ) Edit

Map Edit

Features Edit

  • Detours
  • Avoidance navigation pins
  • New AI vehicles
  • Drivers / Trucks / Trailer visible on manager maps
  • DX11 full support (DX9 removed)
  • Chinese and other non-Latin character input (IME)
  • Anti-aliasing improvements (SMAA, electrical wires)
  • Improved Tobii support and configuration page

Mod Edit

  • Sun profile changes (HDR)
  • LP changes for AI (data-driven types, background texture data)
  • Dash display UI elements (digital gauges, fuel consumption bar)
  • Map editor history (undo/redo)
  • Continuous selection of nodes

Update (5 June ) Edit

Map Edit

Vehicles Edit

  • Purchased container trailers
  • Purchased logging trailers
  • Browse purchased trailers & accessories
  • Double trailers in Germany and Netherlands
  • Krone Boxliner for 40ft or 2x20ft containers (Krone DLC)
  • Purchased Schwarzmüller reefer, curtain and log trailers; also AI traffic (Schwarzmüller DLC)
  • Adjust purchased trailers without service visit (extendable trailer, sliding tandem)
  • Copy truck/trailer configuration across fleet
  • Wiper settings improved

Main Features Edit

  • Renault T[13]
  • GPS Voice navigation
  • Use your own purchased trailers in External Contracts (WoTR)
  • Online garage purchase
  • Emergency refuelling service
  • Input improvements (Steam controller support, Tobii eye tracker support, controller hotplug support, better FF on Linux)
  • Razer Chroma support (RGB)
  • New options: truck stability, truck suspension, cabin suspension, dual-localization of names in map
  • Faster job generation for hired drivers
  • Lots of new drivers to hire
  • Experimental DX11 support

Mod Edit

  • Curve item (new editor item)
  • Walker/mover item improvement
  • Multiple LODs for models
  • Modded trucks support (in-game function)
  • Traffic data improvement
  • Vehicle data improvement (COG, wipers, transmission names, bracers sound)
  • Randomized cargo model (eg. container color)

Update (8 February ) Edit

Main Features Edit

Mod Alert Edit

  • As with any update, due to the changes, a number of mods may need some work to catch up!

Update (26 November ) Edit

Main Features Edit

  • Buyable HCT (High Capacity Transport) double trailers (Finland only, Beyond the Baltic Sea DLC required)
  • Buyable double flatbed trailers (Scandinavia DLC or Beyond The Baltic Sea DLC required)
  • Buyable container and brick trailers (flatbed variants) and cargo market
  • Buyable Krone Boxliner (Krone DLC required)
  • Steam cloud based profiles
  • Reusable truck and trailer configuration templates
  • Physics improvements (suspension, damping, braking, COGs)
  • Rain drops behavior on glass improved
  • Music shuffling
  • Country and city name localization settings
  • g_disable_beacons (0/1/2) - for people having issues with blinking lights
  • Two new port cities added - Kapellskär in Sweden and Travemünde in Germany[15]

Mod Alert Edit

  • Due to the number of changes, most mods will need some work to catch up!

Update (17 September ) Edit

Main Features Edit

  • Trailer ownership[16]
  • Updated part of Germany map[17]
  • Major UI changes (Main menu, Company Management screens, Dealerships, etc.)
  • B-double type trailers added

Minor Changes Edit

  • Job filters redesign
  • Some of the old trailers discarded and redesigned
  • Scania added to AI traffic
  • Lighting improvements (sync with ATS)
  • Power/airlines on AI trucks added (optional)
  • Rendering speedup
  • Option for automatic parking brake - disabled by default
  • The speed limit in France dropped to 80 KPH on some roads
  • Passerby models improved

Mod Alert Edit

  • Completely redesigned trailer-cargo logic (cargo data, trailer data, economy, etc.). Most mods will need some work to catch up!

Update (14 May ) Edit

Main Features Edit

Minor Changes Edit

  • Job selection screens have new filter and cargo search elements.
  • UK trailers are not a standalone vehicle for license plates anymore
  • Parking brake automatically ON after truck spawn (g_park_brake_init)
  • Screenshot name format now based on date and time
  • Increased precision trip data (dashboard computer display)
  • Faster gear shifting for new opticruise transmissions
  • Fixed/updated LP in various countries (Belgian, Norway, Polish, Czech)
  • Fixed torque converter locking
  • Fixed damaged predefined trucks in dealers and quick jobs
  • Fixed trailer damage reporting
  • Fixed HDR interpolation

Tools/Mod Edit

  • New terrain brushes in the map editor
  • Dropped support of the old maps (pre , due to brushes)
  • Mirror_data
  • A trailer could be registered as standalone or not
  • Variable shift length
  • Truck dealer trucks are not on the list anymore, the game reads all units in given directory
  • Steerable wheel independent on wheel model
  • Dropped support for old attributes

Update (1 December ) Edit

Main Features Edit

  • Rework of northern Italy
  • Overhaul of navigation algorithms
  • Time zones support
  • New trucks: ScaniaS & R

Additional Changes Edit

  • ZF transmission supporting upcoming DLC for all trucks that missed similar one
  • Map fitted to correct projection (more exact environment behavior), map panning option
  • Multi-torque engines support (used in DAF engines ) 
  • Basic engine and transmission info in quick job truck tooltip
  • Trailers with country restrictions are towed only to services in given countries
  • Further polish to DAF, Volvo, and SCANIA trucks
  • Tons of map tweaks and fixes in the base map and older map DLCs
  • New luxury yacht cargo

Tools / Mod Access Edit

  • New interactive tool for environmental lighting and weather setting (included in the editor)
  • New interactive tool for traffic behavior and rules debugging (included in the editor)
  • New scene preview tool (included in the editor)
  • New navigation parameters in map data
  • Assistance service parameters in economy data
  • Truck scale weight costs in economic data

Update (N/A) Edit

Version number was skipped.

Update (17 August ) Edit

Main Features Edit

  • Double trailers (only available in Scandinavia)
  • Background screen options
  • Changed light look on the player's truck and AI vehicles
  • Added facelifted version of DAF XF Euro 6

Minor Changes Edit

  • Auxiliary brakes system support (engine brake and retarder in one control element)
  • Fixed licence plate change in states/countries where no city formats exist
  • Fixed brake vs parking brake behavior
  • Fixed tire noise of silent tires
  • Retarder improvement (better cruise control behavior, no braking with throttle, icon when moving only)
  • Steam Inventory support to allow for distributing rewards from upcoming World of Trucks events

Update (23 March ) Edit

Main Features Edit

  • Liftable Trailer Axles
  • Added country specific AI police cars
  • Differential Lock
  • Adaptive transmission modes (power, normal, eco)
  • Improved engine simulation model (friction, braking, consumption)

Minor Changes Edit

  • Volvo with Allison gearbox can shift up over 4 gears.
  • Air pressure simulation improved (pressure buildup, cut-off sound, application pressure).
  • Coin sound tweaked.
  • FOV range increased to degrees in adjuster.
  • Engine brakes set to 3 positions (as most current trucks have). One-key-hold control will use full strength still.
  • If engine brake toggle input is not assigned, increase/decrease engine brake inputs work similar to retarder (in range from 0 to maximum).
  • Multiple fueling points on gas stations.
  • g_force_economy_reset flag is disabled after economy reset.
  • Transmission input shaft simulation (double clutch).

Modding Edit

  • Single "overrides" (forced default) rule can be used instead of defaults-suitable rule pair across linked accessories.
  • All pressure units set consistently to bars (data, animation, dashboard UI).
  • Nominal air_tank_pressure value added to chassis data.
  • Changed interior animations: all air, oil and brake pressure (gauges, indicators).
  • New interior animation: trailer axle lift (indicator), differential lock (button, indicator).
  • New engine data: resistance_torque (measured at rpm).
  • Coin sound made moddable in the same way as other sounds (through ogg file).

Update (29 November ) Edit

Main Features Edit

  • Old parts of France were reworked
  • New transmissions for All Trucks
  • Upgrade Shop & Truck Browser Search Tool

Minor Changes Edit

  • Adjustable interior FOV per truck
  • Added parking difficulty (preset option included)
  • Truck repair/refuel performed by hired driver costs money, included in logs
  • Added informational dialog showing when game detects upgrade or downgrade
  • Added pounds + short tonnes as weight unit option
  • Better trailer air pressure simulation
  • Low air warning should only be active with running engine
  • Revised rolling resistance computations
  • Hired driver use the very same formulas for eco skill as the player

Modding Edit

  • Changed map parameters (climate_profile, map_data)
  • Moddable interior camera zoom parameters. (speed, factor)
  • 1 degree rotation on Ctrl + R, 90 degree rotation on Home
  • Merged editable sign and sign dialog
  • Refresh sign template and its model from content browser
  • Added letter-spacing to sign editor
  • Store content browser navigation history
  • Support for day/nigh effect switching and child hookups for lod_model_hookup_u

Update (7 September )

Источник: [cromwellpsi.com]
, Steam Brick Rigs (auto updating) serial key or number

Brick Rigs Free Download (v)

Brick Rigs Free Download PC Game cromwellpsi.com Brick Rigs Free Download (v) PC game Brick Rigs Free Download PC Brick Rigs Download Free Latest Version PC Repack-Games .

Brick Rigs allows you to build many kinds of vehicles from a variety of bricks and experience their dynamic driving and destruction physics in a sandbox environment. It doesn&#;t matter if you want to build an dragster, a fire engine, a forklift, a helicopter, a plane or even a tank it will drive, break and function as you would expect it. The multiplayer mode allows you to experience these physics together with your friends.

Brick Rigs on Steam

You can race other players, organize demolition derby&#;s or battle each other in a dog fight, the rules are up to youNow Download Brick Rigs which is very much copy of the block game and this time Brick Rigs is in the form of racing and destructuion and play it now free download break the rules and break every law in Brick Rigs city make it hard for others to for and function the new rules and regulations cars of brick and block are impressive to drive and control

How To Install

  1. Download The Game
  2. Extract It Using (WinRAR)
  3. Run The Game As (Admin)
  4. That&#;s It (Enjoy 🙂 )

MINIMUM:

  • OS: Windows 7 SP1 &#; Windows 10 (x64)
  • Processor: GHz Dual-Core bit CPU
  • Memory: 4 GB RAM
  • Graphics: DX10 Compatible GPU with 1 GB VRAM
  • DirectX: Version 10
  • Storage: 2 GB available space

 

Download Here

Источник: [cromwellpsi.com]
Steam Brick Rigs (auto updating) serial key or number

News

Roadmap day!

Hello our friends within the sim racing community – welcome to the Studio rFactor 2 Development Roadmap for September, brought to you slightly earlier than usual this month thanks to a pretty exciting new car release we have coming tomorrow… but more on that a little later.

So, what’s been happening behind the curtain of rFactor 2 that we can share with you all this month? As usual, things here at Studio HQ have remained rather fraught these past four weeks as we continue working hard to make rFactor 2 everything we believe it can be, both now and in the future.

We’ve already alluded to a pretty exciting new release tomorrow, and of course that can only be the stunning Ferrari GT3 EVO – the second car from Maranello to arrive as official content following the popular GTE we brought to the title back in May.

The new for GT3 EVO is a slightly larger, more aerodynamically efficient and all round more aggressive car than its predecessor, having undergone much in the way of development since first releasing to customer teams all the way back in

We firmly believe GT3 racing offers an incredible experience for sim racing fans in rFactor 2, and as such adding this 13th car to our ever growing collection of GT3 vehicles is something that makes us very proud indeed – especially as we think it would be fair to say this new Ferrari is arguably the most visually impressive car we’ve produced, and the driving experience is simply sublime!

Interested to see the car in action ahead of release day tomorrow? Check out these awesome videos created by our sim racing community:

Ermin Hamidovic (English)

RaceDepartment (English)

Franconen (French) 

Pablo López (Spanish)

While we are on the topic of new GT3 cars, we also took the opportunity to release the stunning version of the Bentley Continental GT3 as a free piece of content last week – keeping rFactor 2 bang up to date with the seemingly never ending update cycle of modern GT3 manufacturers!

The Bentley retains much of the character of it’s older brother, but like all motorsport technology, the push for improvements and progression is near endless, leading to the British marque again substantially revising the new car in a bid to stay ahead of the competition. We felt it would be a great opportunity to bring this car to rFactor 2, and as a reward for our players who already have the original machine, the new car has been added to the same Steam Store item and will automatically download for free whenever you restart your rFactor 2 simulation!

Bentley Continental GT3 | Steam Store: Click HERE.

GT Series Season 2

GT Pro and GT Challenge are back! A brand new season in GT Pro will see the the best from last season and those who managed to promote into GT Pro Season 2 fight it out. In the meantime the GT Challenge Season 2 qualifier is running strong, with over entrants and room for plenty of drivers across multiple splits to fight for a chance to grow and promote trough the splits and on to the top! To read more about GT Series Season 2 and how to enter the Challenge qualifier go here: cromwellpsi.comcom/rfactor2-gt-series/

GT Pro Series schedule

12 October: Sebring
26 October: Portland
9 November: VIR
23 November: Nurburgring
7 December: Indianapolis
21 December: TBA

GT Challenge Series schedule

19 October: Sebring
2 November: Portland
16 November: VIR
30 November: Nurburgring
14 December: Indianapolis
28 December: TBA

Well that’s the stuff we’ve already done covered, now it’s time to move on to some goodies that are still getting cooked up with by talented development team behind the scenes.

Last weekend was the Total 24 Hours of Nürburgring in Germany, one of the toughest endurance GT racers anywhere in the world. Back in September we released that incredible circuit for rFactor 2, and as we&#;ve just hit the one-year anniversary we’ve decided to revisit our laserscanned Nürburgring Nordschleife to give it a rather significant overhaul. Thanks to the progress we’ve made in recent months with visual improvements to the simulation, our track team decided to employ these new techniques and technologies on the largest and probably most famous track in rFactor 2, and already the improvement from the current public build of the circuit have proven to be staggering.

Nürburgring Nordschleife | Steam Store: Click HERE.

Adding PBR shaders has in our humble opinion transformed the circuit, bringing a new level of depth and life to the visuals that really allows this one to stand up and be counted against any of the other venues within the title. We’ve worked hard on the road surface itself, but attention has also been applied to the way the light and shadows interact with the player and track, really helping immerse you in the whole Nordschleife experience as you power round this incredible racing venue.

Most of the work has already been completed on Nürburgring now, we are just applying a final coat of graffiti on the racing surface (with corners that’s actually a pretty lengthy process!) and putting the track into final testing, so stay tuned to the rFactor 2 social media channels in the days and weeks ahead for some nice previews of the “new” track ahead of release day.

In our August Development Roadmap post we spoke about the continual improvements and additions we are looking to make to our ever expanding Formula E experience within rFactor 2– and that very much remains a key area of development for us here at Studio

Last month we briefly mentioned our desire to bring the unique ‘Attack Mode’ feature to the sim – making us the first title to introduce this interesting tactical element to a racing simulation. While we are still some way off from having this as a playable feature within the public build of rFactor 2, we remain hard at work understanding how to best implement it into our existing, and future Formula E circuits… (more on future tracks next month&#;.).

Elsewhere in the Studio offices our CDO, Dom Duhan has been dipping his fishing rod into the big pool of brand licencing of late too, and we must say he’s had a marvellous day at the lakes, catching plenty of very interesting licences that we can’t wait to share with you in the months ahead.

Finally, we will wrap up the Roadmap for this month with a couple of quick honourable mentions for the recent new GT3 Balance of Performance release we deployed to rFactor 2 last week. Bringing this many cars to a level where they can complete evenly together has been a substantial piece of work by the team, and we are pleased with how this has come together for the BOP release, including the addition of both the new Bentley and Ferrari cars. That said, you can always find room for improvement, and as such we&#;ve got a small update across all cars scheduled for release this Wednesday (), including a bug fix to rectify an issue with a couple of the cars. Another shout out has to go to the incredible performance Rudy van Buren pulled off at Le Mans – our rFactor 2 ambassador produced an outstanding display of driving talent in incredibly challenging conditions at the Circuit de la Sarthe during his Porsche Carrera Cup debut weekend – sadly Rudy would come away without the result he deserved courtesy of being knocked off the track right at the end of the race, but our Dutch superstar certainly showed the world that sim racers have absolutely all the tools needed to run right at the front in professional motorsport – well done Rudy!

Rudy van Buren | Le Mans Weekend: Click HERE.

Last but not least, we would love to invite you to our Discord community if you haven’t already joined. Be the first in line for news and discussions about everything we are cooking up here at Studio

rFactor 2 | Discord Community: Click HERE.

Oh, before we go one final thing&#; you might remember we spoke a little while ago about an &#;iconic European track&#; coming to rFactor 2? Well, development of said track is going very well indeed &#; so stay tuned to rFactor 2 on Social Media for the big reveal very soon 

That pretty much wraps things up for another month. Have a great October wherever you are, stay safe and see you out on the track!

Источник: [cromwellpsi.com]
.

What’s New in the Steam Brick Rigs (auto updating) serial key or number?

Screen Shot

System Requirements for Steam Brick Rigs (auto updating) serial key or number

Add a Comment

Your email address will not be published. Required fields are marked *